fix up int casting and render wall lines
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parent
cc2bcc08c5
commit
19c2504bed
1 changed files with 25 additions and 22 deletions
45
main.lua
45
main.lua
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@ -1,3 +1,7 @@
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function int(x)
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return math.ceil(x)
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end
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function love.load()
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p2 = math.pi / 2
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p3 = 3 * math.pi / 2
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@ -8,10 +12,10 @@ function love.load()
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love.window.setMode(1024, 512)
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player = {}
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player["x"] = 100
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player["x"] = 96
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player["y"] = 110
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player["size"] = 8
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player["angle"] = -math.pi / 2
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player["angle"] = math.pi / 2
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player["dx"] = math.cos(player.angle) * 5
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player["dy"] = math.sin(player.angle) * 5
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player["offset"] = 20
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@ -52,12 +56,12 @@ function love.update()
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local yo = 0
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if player.dy < 0 then yo = -player.offset else yo = player.offset end
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local ipx = math.ceil(player.x / map.size)
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local ipx_add_xo = math.ceil((player.x + xo) / map.size)
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local ipx_sub_xo = math.ceil((player.x - xo) / map.size)
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local ipy = math.ceil(player.y / map.size)
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local ipy_add_yo = math.ceil((player.y + yo) / map.size)
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local ipy_sub_yo = math.ceil((player.y - yo) / map.size)
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local ipx = int(player.x / map.size)
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local ipx_add_xo = int((player.x + xo) / map.size)
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local ipx_sub_xo = int((player.x - xo) / map.size)
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local ipy = int(player.y / map.size)
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local ipy_add_yo = int((player.y + yo) / map.size)
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local ipy_sub_yo = int((player.y - yo) / map.size)
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local pos1 = (ipy - 1)*map.x + ipx_add_xo
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local pos2 = (ipy_add_yo - 1)*map.x + ipx
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@ -237,13 +241,6 @@ function drawRays3D()
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disT = disH
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end
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love.graphics.setColor(1, 1, 1)
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love.graphics.setLineWidth(1)
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love.graphics.line(
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player.x, player.y,
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ray.x, ray.y
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)
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local ca = player.angle - ray.angle
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if ca < 0 then
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ca = ca + 2 * math.pi
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@ -253,16 +250,22 @@ function drawRays3D()
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end
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disT = disT * math.cos(ca)
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local lineH = map.size * 320 / disT
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local lineH = int(map.size * 320 / disT)
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if lineH > 320 then
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lineH = 320
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end
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local lineO = 160 - lineH / 2
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love.graphics.setLineWidth(8)
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love.graphics.line(
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r * 8 + 530, lineO,
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r * 8 + 530, lineH + lineO
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local lineO = int(160 - (lineH / 2))
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love.graphics.setPointSize(8)
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love.graphics.setColor(1, 1, 1)
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local top = lineH - 1
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for y = 0, top do
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if y == 0 or y == top then
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love.graphics.points(
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r * 8 + 530, y + lineO
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)
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end
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end
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ray.angle = ray.angle + math.rad(1)
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if ray.angle < 0 then
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